
Demo Data
This page contains demo data from the typical stages of creating a digital human - Marcus our demo model went through the same process as a typical talent - a session in the head 3D scanner including a full set of 81 FACS expressions guided by our in house expression director and a short 4D capture for validation.
Although we can always be flexible in what and how we process data for your project, this set of demo data gives you a good feel for our typical services.
Please download the relevant data sets using the link below - then email us to request a password to unlock the data. I know this is a hassle, but we like to be responsible with the data we capture and make sure only nice people gain access to it.
Processed Head -
Single 3D head scan wrapped with an optimised base mesh, geometry and textures cleaned and delit. Delivered as an OBJ with diffuse, specular, roughness, ambient occlusion and displacement/normal maps.
FACS Heads -
Poses can be delivered as scans only, wrapped geometry or wrapped geometry with a full range of maps allowing you to build a custom data set for your project.
Groom and Look Dev -
The Neutral processed head is given a groom and also shaders prepared for either Arnold or Unreal Engine.
Fully Rigged Digital Human -
We apply a rig to transform the static mesh into an animation ready asset. Either a MetaHuman compatible, 12-pose ALICE or 81 pose ALICE options are available.
Do you need to cast specific digital human? Or want to populate your game with a wide variety of people. Perhaps you want some high quality reference photography for a research project, or a fully animation ready, hyper real digital model? Our digital model agency I am Human has you covered.
Find out more at - Iamhuman.studio
Do you want to find out more about 3D scanning? Our sister company sample & hold is a world leader in fast, efficient, super detailed head and body 3D scanning.
Find out more at - sampleandhold.co.uk